Latest mmorpg Activity
Unity, Universal render pipeline
Sounds nonsensical to me. What is growing a world supposed to mean? Like fruit from a tree? And how would this relate to gods in your world? You do not “see” the AI that is generating your world, and neither can you see the process of it doing so. So there is no in-game equivalent of the AI used to…
I have released a compiled version of the Server and the Client for public use and testing. For more details see:
Raiding.Zone is a PvE arena game in Voxel style inspired by World of Warcraft and Warframe.
The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.
You can already try out the demo of Raiding.Zone here: https://play.raiding.zone. (Somehow, Chrome works better than Firefox)
The Steam …
I am looking for testers for my project. A game in the style of the Middle Ages, without magic. The player manages his castle, goes on expeditions, attacks other players. The game is still in development, much has not yet been implemented.
Google Play https://play.google.com/store/apps/details?id=co…
I've just added Tablet and Android Mobile Phone support. Not sure how it will look or play, give it a shot!! ^-^
Ahoy pirates ! ?
We are a young team of passionate and independent developers currently working on a MMORPG, "Legends of Seven Seas".
Legends of Seven Seas is a game taking place in the era of the pirates mythology.
Inspired by the old (but gold) visual era of games such as Age of Empires, Legends of …
DOWNLOAD: https://nyghter.neocities.org/download.html
I often get asked about details of my project. Usually, it's about the networking, since it's so vital for a good experience.
But there are so many aspects to consider, that maybe a list of solutions I am using could make you look into libraries or assets you might not know otherwise. So in this pos…
A new update will be released on 2022-03-18 that introduces Battle Royale amongst a lot of other things to the 2D MMORPG Key To Heaven. You can follow the countdown on the website: https://www.key2heaven.com/
There is also a 50% exp increase for new players when the update hits!
In K2H, your goal is …
This time I have polished the video, so that it will be appealing to investors.
I am actively seeking for funding…
Please follow our tweeter and Telegram! Show them that we exist!
Yes we are! Ill send you a DM
I have made a little video to show a walkthrough about where I am in term of W.O.K development.
WOK is a #GameFi game ahead of its time, mixing crypto, NFT, Facebook like friends and interaction, adventure and combat.
Yup, doing actual time sync is just extra effort, although it does make some calculations (both in your head and in the code) easier later on, admittedly.
On Fall Guys we sent some ping packets before play to calculate the offset and a rough round-trip time, then we'd make minor adjustments during p…
Introduction & Summary
Hello! We're a small indie team revived and built from the ground up called MoyaGames. Founded in Montreal Canada, we work over discord and have members all around the world. We're looking for dedicated individuals with experience in any field within game dev who'd want to…
Binary serialization works for native languages like C, C++, C#, Java, Rust, and so on.
Binary serialization is not particularly helpful if your game is in JavaScript or a derivative, because of the platform limitations that come with that.
Serialization is a long topic, and it is often made more com…
Hello!
I work on a soundpack for unity, I wish to know if this content are ok for you devs!
Let me know your opinion!
https://assetstore.unity.com/packages/audio/music/orchestral/epic-battle-theme-soundpack-188047
Thank you!
Hello, since this is not another unity/unreal project and it is based on c++i think I am interested to join in, I have a lot of c++ experience and 3d programming, what are you exactly looking for , from a programmer point of view ? consider that i mainly program in opengl and i am considering swith…
On this video, you can take a look at the Item Editor, how I can create potion items with it, and more.
One of the most fun spell effects added yet, and it opens so many possibilities in the game. From rituals, class pets, boss adds, and even quests, summoning can be used in a lot of different contexts, with all sorts of creatures with different sets of skills. It's just awesome. In the end of the vi…
Hello Gamedev.com community! Zebrakiller here with an update on what we have been working on.
- [Major Update] Login Screen
- Minor Update] Visual update to Rivers & Waters
- [New] Launcher
- [New] Town; Shawgate
- [New] Buff/Debuff System
For the full updates and to see gameplay check out the video belo…
Latest video is out! On this video, I talk about Area of Interest management, and how it affected the game. It's a critical feature, and for now the result is satisfying. I'd love to hear your questions or feedback.
On this devlog entry, I'll show you the inventory and loot in action. This is a live test, with the client connected to the server. On the next video, I'll go through the Items Editor. It's scheduled for 23rd of September, 9 AM EST / 13 GMT / 15 CET.
Hello! This is our first dev blog about Order of the Elements, a hardcore medevil/magic MMO with meaningful progression and challenging gameplay. Check out the video below to learn more and if you're interested hop in our discord: https://discord.gg/9ccMSa5
Key To Heaven is a 2D MMORPG. This year it has received new graphics and is now a month or two away from the Steam release.
I have now made a Introduction/Origin Trailer for the game:
What do you think?
Discord: https://discord.gg/TmHHJkG
Sign up for Steam Launch: https://mailchi.mp/9add8f4ad526/keytoh…
Here's a new devlog video update, this one a bit longer, at about 10 mins length. Enjoy the update!
Lately I have been working on improving the sounds to allow for a better player immersion. On this video, I go over the improvements done in the footsteps system and sounds, and how it has impacted the game.
Footsteps are the kind of sound that is heard very often, and they play a very important rol…
While there are many platforms to distribute my game, I felt I needed a way to directly distribute updates and be able to more easily communicate with the players. I might want to announce events, maintenance, patches, and so on. So a launcher feels like a natural solution, as the first layer befor…
You should check out "Yahtzee's Dev Diary" on Youtube. He constantly had projects he left unfinished, so he decided to build 12 games in 12 months using game maker. I'm not saying you should necessarily do exactly that, but it's worth a look at. The point is to build a small scope project within a …
Looks great!
How about you move the discussion to the gamedev.net forums?
You're much more likely to find more eyes for the discussion here, than on the Github project page …
Tooling is powerful. It saves you time, effort and makes it accessible. On this video I'll show you why it matters and how it affected my project, directly with examples of many of the tools.
While some tools are better than others, they have all added a massive value to the project. Over time, and …
Working on the character creation / selection screen. It's far from finished, but wanted to share the work so far. There are still more panels to add with more choices, but we'll get to those later on.
Overall, I like the results so far, and how it looks. The look and feel of the scene is goin…
Here's a new devlog video about spells.
There have been a few improvements, namely there are now buff visuals, like for example shields, healing visuals and so on, and also the spell school visible on the handles can change depending on the school.
Another addition is the roots effect. It is n…
I’m just going to stop apologizing for the delays between dev updates… Trying to find Balance between family life, an incredibly demanding work environment and some development cycles often means we don’t have time to publish constant updates every time we add in an item to the game however, it a…
ure the server is capable of serving thousands of concurrent connections.
And wouldn't it be great to have an app that let's us connect clients, have them do stuff, see the bandiwdth usage and so on?
So I set forth and did make an app, by reusing a console app I had previously done to stress test the…