My game is running faster. Really faster.
I used gprof to find where the game was spending the more time and improved the code there.
I took some time to replace my own "double-linked-sorted-list" class by a simple stl::vector in some of my code. I still have some places where I want to replace it bu…
I used gprof to find where the game was spending the more time and improved the code there.
I took some time to replace my own "double-linked-sorted-list" class by a simple stl::vector in some of my code. I still have some places where I want to replace it bu…
I corrected my cylinder/cylinder collision detection. It was really wrong.
What I was doing:
(1) cylinder 1 is defined by the points P1 and P2 and radius R1,
(2) cylinder 2 is defined by the points Q1 and Q2 and radius R2,
(3) compute shortest segment [P';Q'] between the lines (P1;P2) and (Q1;Q2),
(4) i…
What I was doing:
(1) cylinder 1 is defined by the points P1 and P2 and radius R1,
(2) cylinder 2 is defined by the points Q1 and Q2 and radius R2,
(3) compute shortest segment [P';Q'] between the lines (P1;P2) and (Q1;Q2),
(4) i…
I worked on my game code yesterday: I improved the collision with the weapons. It is still working strangely sometimes, I will have to check the bounding volumes I defined for my objects in blender and then perform more tests.
As I nearly finished putting creatures in the level (some will need to ha…
As I nearly finished putting creatures in the level (some will need to ha…
I finally had the time to work on my game: I added the goblins (3 colors, the yellow is a bit smaller) and a big rat.
I started the placement of the creatures in the level. There will be a lot of work to fight all of them !
When I wanted to test the game, I discovered that, once again, I failed at sc…
I started the placement of the creatures in the level. There will be a lot of work to fight all of them !
When I wanted to test the game, I discovered that, once again, I failed at sc…
Yes, they all came to see you who may be the #10000 to see this journal (counter is at 9972 while I am writing this).
Thanks a lot !
(for these screenshots, I moved the camera a bit closer to the player)
I will now start to fill the level with the creatures, bonus items, weapons and munitions. I have …
Thanks a lot !
(for these screenshots, I moved the camera a bit closer to the player)
I will now start to fill the level with the creatures, bonus items, weapons and munitions. I have …
Hi !
I added some details to the "it is now a cow".
(sorry, no shadows, I took the screenshot on my computer that only has a geForce 2)
I had difficulties uploading the pictures but everything is now working fine (you can find superpig explanations, and a big "thank you" to him for his support).
Now, I…
I added some details to the "it is now a cow".
(sorry, no shadows, I took the screenshot on my computer that only has a geForce 2)
I had difficulties uploading the pictures but everything is now working fine (you can find superpig explanations, and a big "thank you" to him for his support).
Now, I…
(not yet)
I don't know if it was done before but here is a game idea:
"Mr Potatoe Head meets Dizzy meets Fury Of The Furries"
You play as Mr Potatoe Head, you have to rescue Mrs Potatoe Head kidnapped by a Belgian "Chef" that needs her for a special recipe. You will have to travel through the world lo…
I don't know if it was done before but here is a game idea:
"Mr Potatoe Head meets Dizzy meets Fury Of The Furries"
You play as Mr Potatoe Head, you have to rescue Mrs Potatoe Head kidnapped by a Belgian "Chef" that needs her for a special recipe. You will have to travel through the world lo…
It is 1:55 am, I have to wake up at 6:00 and I am posting in my GameDev journal...
I finally made my bloom/glow effect work using FBO and with or without shadows. The main problem was a misplaced line of code I did not see during all these days spent on this.
In the next screenshot, I disabled the am…
I finally made my bloom/glow effect work using FBO and with or without shadows. The main problem was a misplaced line of code I did not see during all these days spent on this.
In the next screenshot, I disabled the am…
I finally got back to my game. And here is a "first" success: my shadows are working again... The glow is still not working with FBOs but I hope to correct that soon.
In the two screenshots below, you can see a new large room with water, waterlilies and sharks. I think I will have to make the water …
In the two screenshots below, you can see a new large room with water, waterlilies and sharks. I think I will have to make the water …
It is working very well !
The loading routines can now handle floating point values with "," or "."
My previous Linux distribution (Slackware) was in english, the one on my wife's computer (Ubuntu) was in french. The game was working correctly on both the computers but the level editor was not workin…
The loading routines can now handle floating point values with "," or "."
My previous Linux distribution (Slackware) was in english, the one on my wife's computer (Ubuntu) was in french. The game was working correctly on both the computers but the level editor was not workin…
It's been a while but here I am again. It was a long break from my project.
Two days ago, I prepared my newly installed Ubuntu to be able to continue working on my game, and yesterday I did my "first" lines of code. The user can now configure the maximum step height a creature can do to go from tile…
Two days ago, I prepared my newly installed Ubuntu to be able to continue working on my game, and yesterday I did my "first" lines of code. The user can now configure the maximum step height a creature can do to go from tile…
Ice is melting everywhere, it is time to get a new fridge.
french article on Wilkins ice shelf
Nasa photos of the event
And a new ">DDream video with an ice environment.
I corrected a few bugs in the level editor and in the game itself. I will soon start to add creatures, weapons and items in the le…
french article on Wilkins ice shelf
Nasa photos of the event
And a new ">DDream video with an ice environment.
I corrected a few bugs in the level editor and in the game itself. I will soon start to add creatures, weapons and items in the le…
Yesterday, I changed the way the edges are displayed and that eliminated nearly all the bugs. I also corrected their texture coordinates that was completly wrong. I added the option to enable them or not (mainly for testing purpose, to check the performance impact).
While I was at options, I added t…
While I was at options, I added t…
I made some progress on the level, I added objects (bones, spider webs, ...) but I am still looking for ideas to get more variety.
I found an article talking about a youtube parameter to test better video and sound quality.
You can try it with the previous video I did:
">original quality
">better…
I found an article talking about a youtube parameter to test better video and sound quality.
You can try it with the previous video I did:
">original quality
">better…
I worked on the game code yesterday. The collision tests were taking too much time (the game update was taking up to 8 ms while the player was moving) so I tried to improve this. And of course, I found something I was doing wrong: to go through my lists, I can do a sequential access to nodes (GetFi…
I did not see the eclipse. There was too much clouds to see the moon.
The next one (a partial eclipse only in France) is the 08/08/16.
I did a test with a 3D heart. Here is the result. It is slowly rotating and becomes grey when the life level goes down.
I also started new objects to populate the leve…
The next one (a partial eclipse only in France) is the 08/08/16.
I did a test with a 3D heart. Here is the result. It is slowly rotating and becomes grey when the life level goes down.
I also started new objects to populate the leve…
I hope the clouds will go away so I can see the eclipse tonight (french article). and a moon related article.
I finished a strange structure the player can find in a room somewhere in the level...
Have a nice day
I finished a strange structure the player can find in a room somewhere in the level...
Have a nice day
Quality is not very good but here it is: ">youtube version
To download the original video: rapidshare download
After the capture, I improved the performances of the collision detection for the AIs (again, some tests were done even if they were not neeeded).
To download the original video: rapidshare download
After the capture, I improved the performances of the collision detection for the AIs (again, some tests were done even if they were not neeeded).
I can place particles emitters in the level ! I added a way to move emitters instances and objects instances after they are placed in the level (using the "EDIT" button at the bottom of the UI). For the objects, I have to allow the user to rotate them.
I will do a video when back at home and post it…
I will do a video when back at home and post it…
I started to work on the emitters placement in the level editor. I hope it will be done before the end of the weekend.
Again, an impressive demo of Johnny Chung Lee's work.
">head tracking with a WiiRemote
Again, an impressive demo of Johnny Chung Lee's work.
">head tracking with a WiiRemote
Not a lot of news these days. When I have time, I work on the level. I finally corrected a bug in the game I detected a long time ago. I added a button in the editor to change the zoom level so you can see more of the level at a time.
I have to do the particles emitters placement in the editor so I …
I have to do the particles emitters placement in the editor so I …
I am still working on the DDream level. I added a lot of objects and discovered a huge loss of performance of the game. The game update was taking a lot more time. Too much time. After two minutes of profiling, I found the answer: I was doing collision check for each "dynamic" object. I changed thi…
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